How to play
- Use the six given number cards to make the target.
- Combine addition, subtraction, multiplication, and division.
- Use brackets and operation order to refine a solution.
- Reveal the exact solution if you get stuck or want to compare methods.
A classroom numbers challenge for mental arithmetic, order of operations, brackets, and strategic calculation. Every round is guaranteed to have an exact solution to reveal.
Four operations
Choose six number cards, use any of them at most once, then prove your answer in the checker.
A balanced classroom round with reachable times-table facts, simple division, and near-multiple strategies.
Exact timed answers start from 70 points, add up to 20 speed points, then add an ambition bonus for shorter timers: 30s +10, 45s +8, 60s +6, 90s +3, 120s +0. Each incorrect check deducts 8 points. Running out of time scores 0.
Target guide
Target is a numbers challenge for making a goal number from six cards. Learners combine operations, brackets, and flexible calculation strategies.