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Automata Lab

A sandbox-style Conway's Game of Life explorer for sequences, patterns, and logical rules. Set the grid size, then build a first generation or load a famous formation in immersive play.

SequencesPatternsLogicPrediction
Game guide

Patterns and sequences

Build a living grid.

Choose a starting pattern, press play, and watch the grid change.

Local best0generations, peak 0 live cells

Lab setup

Choose the grid size before launch. Starting cells and speed are set inside the immersive game.

Automata Lab guide

How Automata Lab supports maths practice

Automata Lab is a sandbox for Conway's Game of Life. Learners build a starting grid, predict what will happen, and watch simple rules create complex patterns.

How to play

  1. Choose a grid size and starting pattern.
  2. Set live cells or load a known formation.
  3. Predict how the pattern will change.
  4. Run the simulation and compare the result with the prediction.

Skills practised

  • Patterns and sequences
  • Logical rules
  • Prediction and testing
  • Cause and effect in systems

Teacher notes

  • Good for enrichment, computing links, and mathematical thinking.
  • Encourage pupils to write a prediction before pressing play.
  • Use stable, growing, and repeating patterns to discuss rules and evidence.